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Ryan Allen's Infighter Mech by StridersStrikersTeam Ryan Allen's Infighter Mech by StridersStrikersTeam
Art by Matt Plog ( mattPLOG ) . This is a classic style technical readout drawing of Strider's Strikers custom Mech, the 70-ton Infighter. Matt Plog is a well-known artist in the BattleTech field. We were lucky enough to have the guy who created some of the coolest tech readout drawings actually work on some projects for our site. He has a lot of talent for portraying Mechs the way they ought to be - fluid enough to be moving in combat while at the same time seeming heavy and massively powerful. Matt is here on Deviant Art, and you can find his DA profile here: [link]

Ryan Allen's Infighter Mech is a custom design created jointly by his longtime friend Rocky Potts and doctor of physics Byron Jones. The Mech sports a prototype weapon on its shoulder which is called the ThunderClap 20. Built with infrasonic technology, the ThunderClap is intended for close combat. It damages its foes' internal systems by shaking mechanisms apart with concussive vibrations. The Infighter is also armed with a mace and several lasers. Its myomer musculature is that of the triple strength variant, providing it with extra power when the Mech overheats from excessive use of its lasers.

BattleTech and all affiliated terms and designs are copyright of Catalyst Game Labs. More on Strider's Strikers at [link]
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:iconcarbonwolf7:
CarbonWOLF7 Featured By Owner Apr 21, 2012  Hobbyist General Artist
For a more realistic approach I do recommend looking into your mech's articulation, as it appears the external armour plating you've given it will impair proper mobility, and lead any seasoned tech, mech, robotics, or general sci-fi fan to see your designs flaws. I find some toys, action figures, wood model figurenes provide excellent refferences for proper articulation design.
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:iconcarbonwolf7:
CarbonWOLF7 Featured By Owner Apr 21, 2012  Hobbyist General Artist
infrasound is a ultra low, yet high energy form of sound, but given the fact that the frequency is also lower and the likely distortion it will recieve from the infrasound being emmitted from the planet's plate tectonics creating massive bursts of infrasound in areas of high tectonic activity. A high frequency sound will have more energy and be less likely to be distorted by your enviornment, and might I suggest a solid, controlled temperature, alluminum structure to allow the vibrations to be amplified, focused, and used via direct contact when no mediums (atmosphere in particular) exist. I like your design, drawing skills, and your focus on making your mech seem more a top-secret reality rather than work of fiction. Congratulations, and thankyou for the future inspiration in my own designs.
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:iconstormthefox:
stormthefox Featured By Owner Aug 22, 2011
I'm going to guess that this thing premiered in Solaris before it hit the battlefield?
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Aug 23, 2011  Hobbyist Artist
Sorry I forgot the linkage! [link]
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Aug 23, 2011  Hobbyist Artist
Hey thats a very good guess. We only have one Solaris Mechjock on the team, but this Mech doesn't belong to them. The mace was originally tested on Solaris before it entered mainstream Inner Sphere usage. However the ThunderClap is unique to our team and only a prototype. Sort works sometimes and not others. :P
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:iconblitsrainer:
BlitsRainer Featured By Owner Jul 19, 2011
The mad cat would tear up this machine into nothing.
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Jul 20, 2011  Hobbyist Artist
A Mad Cat, at least with a decent pilot, can tear up anything the Inner Sphere has to offer. However if he gets hit by its mace when its triple-strength myomers are working, the Infighter hits him for 56 points in one location.
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:iconblitsrainer:
BlitsRainer Featured By Owner Jul 20, 2011
o.k.
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:iconcalebkane:
CalebKane Featured By Owner May 17, 2011
What an abomination and mockery against all things Battletech!!!!
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner May 28, 2011  Hobbyist Artist
Hey can you tell more specific why its not BattleTech? Its made from 2 official BT Mechs and maces are available in BattleTech. The only parts non-BT in origin are my original weapon (there are rules for custom weapons also in BattleTech, they just don`t publish any fan-made weapons in rulebooks). Is it not BattleTech because its a physical attacker? I`m just curious.
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:iconcalebkane:
CalebKane Featured By Owner May 28, 2011
Ok, let me clarify: It's not the official universe.

IIRC sonic weapons do not exist in the CBT universe, not even with ComStar or Star League tech.

It's not about the mech being a heavy melee mech, but rather about it having its main armaments in the torso.
Design-wise that's a massive flaw, because heavy mechs aren't that fast (given that this mech is not jump-capable), given construction rules limits.
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner May 31, 2011  Hobbyist Artist
This Mech is designed with BattleTech rules, including rules for main armaments and prototype weapons. This Mech was designed with rules existing at the time Maximum Tech was first released.
On the "main armament in the torso" point, the Infighter follows in the footsteps of classics like the Hunchback and Kodiak - two beloved designs recognizable to fans of BattleTech. Several less recognizable official designs exist with the same system too, such as the Fafnir, Thunder Hawk, Solitaire, and Hollander. Admittedly only the Fafnir, Thunder Hawk, and Kodiak outweigh the Infighter as Mechs carrying main armaments in torso. However they are all assault Mechs and lack the Triple Strength Myomers and Supercharger that gave the Infighter its extra speed.
The speed also abides by the rules. The Mech is also jump-capable, as allowed by the rules.
Its not the official universe as in canon, but it falls within all official rules written and intended for the BattleTech tabletop game. Some of those were written for non-canon design creation, so that fans can create their own Mechs. On the other hand, its upper torso, legs, and most of the rest of its body are directly borrowed from other official BattleTech designs.
What did you mean by IIRC part exactly? Thats the only part of the critique I didn`t get. Thanks a ton for looking either way...Mike
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:iconcalebkane:
CalebKane Featured By Owner May 31, 2011
Anyway. Maximum Tech sucked way too hard to by used by any sane CBT'er.

;-)
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Aug 29, 2011  Hobbyist Artist
I've played 3028 era too, but I don't mind many of the things from Maximum Tech. If we didn't have the rules for pilots from that book, then its very hard to make the Mechwarrior RPG characters relevant in the BattleTech tabletop game. So do you not like the Clans technology either?
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:iconcalebkane:
CalebKane Featured By Owner Aug 30, 2011
I do like Clan tech, but that's part of the original canon.
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Aug 30, 2011  Hobbyist Artist
So is there like a certain staff/year when you felt like BattleTech's canon changed to non-canon? For many that might be the start of the Dark Age game or the 3067 Jihad, but if you didn't accept Maximum Tech then maybe it was 3055 when you stopped liking the weapons and story? I wasn't big on the Sirocco Mech when it first came out, along with many of the 3060 Tech Readout's designs. However they grew on me and now there are several I like. The sonic weapon is non-canon for sure but since BattleTech's rules encourage custom weapons, I obliged them with a concept I thought could work in the science of BattleTech. The mace was old by the time we started using, having been introduced in the Tactical Handbook years before. Its newer rules are slightly different though.
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(1 Reply)
:iconbarricade:
Barricade Featured By Owner Jun 12, 2011
Funny, 95% of the stuff in Maximum Tech is now in general usage by TRO:3085. The only things that aren't is the industrialMech rules, which NOW either have an ejection seat, or, environmental sealing. Try reading the newer products before jumping all over someone asking for a commission. Especially as it's an extremely popular commission within the actual CBT community - when Catalyst actually mentions they like the idea....possibly it getting turned into canon isn't that far-fetched of an idea. Or haven't you heard of the MekTek 'Deimos', which is now 100% due to the TRO:3085 Supplement.
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:iconcalebkane:
CalebKane Featured By Owner Jun 12, 2011
Catalyst could go and file for bankruptcy like they almost did. I hate 3085, and none of that Dark Age crap should be canon, AT ALL. And yes, i know the new material, and i hate much of it, because it's not original, it's a mockery to me, an affront.
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:iconghostbirdofprey:
GhostBirdofPrey Featured By Owner Feb 24, 2011
That's not a mace; it's a fragging hammer. . . of the meat tenderizer sort!

Stay at long range!
OH GOD Stay at long range !
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Feb 24, 2011  Hobbyist Artist
:D He's out to make hamburger out of somebody for sure. The miniature he was based on had kind of a funny hammer weapon, but I figured it looked cool as a mace. That was back when only the UK BattleTech rules had maces. Nowadays everyone can use 'em!
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:iconblazbaros:
Blazbaros Featured By Owner Feb 23, 2011  Hobbyist Digital Artist
BAM, HEADSHOOT.

That muzzle flash is awesome
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Feb 24, 2011  Hobbyist Artist
Thanks a bunch. Yeah Matt did an awesome job making it look like a series of shockwaves. There's another piece he did that will be available on the Wordpress version of our site in the next week or so. :)
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